

Featured Show:
Three eight-year-old girls, Mao, Misora and Sylvia, try to defend the earth against invading aliens. The world's defense has fallen to unlikely straits because the aliens are excessively cute, of which combat engagements are televised: if the forces battling the aliens were not cute themselves, the general public would revolt, as it would be seen as "bullying". Consequently, three military leaders chose their granddaughters to be the defenders, fittingly, becoming a team even cuter than the aliens. They each have a clover-shaped badge that enables them to transform.
1224 shows • Page 49 of 62

Three eight-year-old girls, Mao, Misora and Sylvia, try to defend the earth against invading aliens. The world's defense has fallen to unlikely straits because the aliens are excessively cute, of which combat engagements are televised: if the forces battling the aliens were not cute themselves, the general public would revolt, as it would be seen as "bullying". Consequently, three military leaders chose their granddaughters to be the defenders, fittingly, becoming a team even cuter than the aliens. They each have a clover-shaped badge that enables them to transform.

Solomon fights the harmful use of witchcraft using a database of witches, which includes those who have obtained the power of witchcraft through genetics and others who carry the gene in order to arrest or eliminate them should their powers "awaken". The series focuses on one STN-J member, Robin Sena.

Demon Eyes Kyo, a feared samurai seeking to regain his body after his soul is sealed inside the body of his rival, Mibu Kyoshiro. Kyo is joined in his search by the bounty-hunter Shiina Yuya, the heir to the Tokugawa shogunate Benitora; and Sanada Yukimura, a known rival of the Tokugawa.

This show delves into contemporary social and business topics in Japan, focusing on the journey of 'Samurai Companies' determined to astonish the world anew. It documents their endeavors rooted in a tradition of craftsmanship and provides an inspiring glimpse into their pursuit of global success.

Ten year old child prodigy, Chiyo Mihama, is finding it tough fitting in at high school with the girls five years her elder: Osaka (dimwitted with a weird take on the world), Tomo (a powder keg that goes off at a moment’s notice), Kagura (the competitive athlete of the bunch), Yomi (the hothead), and Sakaki (timid and obsessed with a love of animals that isn’t reciprocated). Together with their teacher, they navigate the rough waters and fun times of high school.

On her first date with the cutest boy in school, Ichigo is zapped by a mysterious ray that scrambles her DNA with that of the endangered Iriomote wildcat. The next day, Ichigo discovers that she has developed the agility (and occasionally the ears and tail) of a cat, as well as the power to transform into a pink-haired superheroine, Mew Ichigo. She and four other girls, each endowed with the genes of a different "Red Data" animal, have been selected for the top-secret Mew Project, which aims to protect the Earth from an alien menace known as Deep Blue.

Mitsuki loves singing, but a malignant tumor in her throat has prevented her from pursuing her passion. However, Mitsuki's life turns around when two fun-loving Shinigami appear to grant her a temporary reprieve from her illness--and give her singing career a magical jump-start.

Mirmo de Pon! is a manga series written by Hiromu Shinozuka and serialized in Ciao magazine from 2001 Jul through 2005 Dec. It was also published in twelve collected volumes by Shogakukan. The manga series was awarded the 2003 Kodansha Manga Award and the 2004 Shogakukan Manga Award for children's manga. The series was licensed for an English language release in North America by Viz Media. Four months later, the show aired in Japan for the first time. An anime series named Wagamama Fairy: Mirumo de Pon! by Studio Hibari was adapted from the manga. It premiered in Japan on TV Tokyo on April 6, 2002, and ran for 172 episodes until September 27, 2005. The anime series is also licensed by Viz Media for an English language release in North America, and by ShoPro Entertainment, as Mirmo!.

.hack follows several young players as they navigate the vast, mysterious MMORPG known as “The World” – a place, it turns out, that is sometimes impossible to leave.

Tokyo Underground is a manga series by Akinobu Uraka and published by Enix. It became an anime series, produced by Studio Pierrot and shown on the TV Tokyo Network from April 2 until September 24, 2002. The TV series was released on DVD by Geneon Entertainment in the US and Canada, released as a boxset by Manga Entertainment in the UK and by Tokyo Night Train in Australia. It also aired in Canada on the digital channel G4techTV Canada, starting on July 22, 2007 at 8:30 pm ET/PT.

In the year 20XX, a young boy named Netto Hikari receives a very special gift as he enters the 5th grade: his very own customized Net Navi, Rockman.
0
Nana Suzuki winds up being split into seven copies of herself. Besides the original Nana, there's also a smart Nana, a happy Nana, an angry Nana, a sensitive Nana, a sad Nana, and a slow Nana.

Ultimate Muscle: The Kinnikuman Legacy, known in Japan as Kinnikuman II sei, is a manga and anime series made by Yoshinori Nakai and Takashi Shimada under the pen name Yudetamago. It is the sequel to the hit manga Kinnikuman that they started in 1979. The toy line of Kinnikuman was released in North America as M.U.S.C.L.E.. The name of Ultimate Muscle was chosen to connect the Americanized storyline of the M.U.S.C.L.E. toyline of the 1980s into the anime. Bandai also produced intermittently distributed toy tie-ins during the initial run of Ultimate Muscle.
0Speed Racer X, known in Japan as Mach Go Go Go, is a remake of the original 1967 series produced by Tatsunoko Production, the same studio that did the original. The show originally aired in Japan in 1997 on TV Tokyo and lasted only 34 episodes of a planned 52. An English language adaptation was later produced by DIC Entertainment and aired in the United States on Nickelodeon's short-lived action block, Slam. This show was abruptly pulled from air due to a lawsuit between DiC and the Santa Monica-based Speed Racer Enterprises, the company which owns the American rights of the franchise.

Nine super-powered cyborg soldiers join forces to combat Black Ghost, the terrorist organization which they were originally created to serve.

Kokoro Library lies nestled in an unpopulated mountain far away from town. Three sisters, Iina, Aruto and Kokoro, call the library home and run it from day to day. Kokoro is just beginning her adventures at the library. Will she be become a full-fledged librarian? Will the remote library ever attract readers? Kokoro tries her best to make her dreams come true at Kokoro Library, a place where miracles can happen.

Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.

Tennis prodigiy Ryoma Echizen enters the tennis powerhouse Seishun Academy. Once he fights his way onto the team, the game will never be the same.

Tsubasa becomes a superstar amongst soccer players in Brazil. He is now planning to play in Europe. At an important must-win game, as the fans cheer him on, Tsubasa looks back at the days when he started his soccer life. His passion to make goals and win the game is as strong as it was during his childhood. He recalls the games and moments that had decisive impact on his life. He remembers Goalkeeper Wakabayashi, Genius striker Hyuga, tender-hearted Misaki and Coach Roberto. He was happy to meet them, enjoyed playing with them, and learned many things from them. The whistle sounds and the game begins. Tsubasa dashes for the ball!